AI Insights · Timothy · July 2024
Top 5 Battlefield Commander Games on iOS in Australia Q2 2024
In Q2 2024, the top Battlefield Commander games on iOS in Australia showed varied trends in downloads, revenue, and active users. Clash Royale led in revenue and active users, while other titles had mixed performances.
In Q2 2024, the performance of the top Battlefield Commander games on the iOS platform in Australia exhibited diverse trends in downloads, revenue, and weekly active users. Here’s a closer look at the key metrics for the top five games:
Clash Royale saw a fluctuating revenue pattern, peaking at around $127K in the week of May 6 and ending the quarter with approximately $83K. Downloads remained relatively stable, with a slight increase towards the end of June, reaching around 5K downloads. Weekly active users showed a notable decline from 196K at the beginning of April to about 159K by the end of June.
Warhammer 40,000: Tacticus ™ experienced a mixed revenue trend, starting at around $9.3K in early April, peaking at approximately $20.3K by mid-April, and concluding the quarter with $15.8K. Downloads were relatively low but steady, with a slight dip towards the end of June. The game maintained a consistent active user base, hovering around 2.7K to 3.1K throughout the quarter.
TFT: Teamfight Tactics showed a modest revenue increase mid-quarter, peaking at around $7.6K in mid-April, followed by a decline to $2.3K by the end of June. Downloads were consistently low, averaging around 500 per week. Weekly active users remained stable, fluctuating between 13.8K and 16.3K throughout Q2.
We Are Warriors! displayed a steady revenue trend, starting at $3.8K in early April and ending at around $3.9K in late June. The game saw a noticeable increase in downloads, peaking at about 3.1K in early June. Weekly active users grew from 15.8K at the beginning of April to around 18.3K by mid-June, before slightly dropping to 16.9K at the end of the quarter.
Warcraft Rumble had a fluctuating revenue pattern, with a peak of $5.5K in early June and a low of $1.4K by the end of June. Downloads were consistently low, averaging around 100 per week. The game’s weekly active users showed a slight increase, starting at 6.7K in early April and ending at around 5.9K by late June.
For more detailed insights and data, visit Sensor Tower.